Translations:Config/16/en
From Pixelmon Wiki
Spawning
Setting (.hocon )
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Setting (in-game) | Description | Default value |
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Gen1
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Generation 1 | Whether or not Generation 1 Pokémon (#1-#151) can spawn. | True
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Gen2
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Generation 2 | Whether or not Generation 2 Pokémon (#152-#251) can spawn. | True
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Gen3
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Generation 3 | Whether or not Generation 3 Pokémon (#252-#386) can spawn. | True
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Gen4
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Generation 4 | Whether or not Generation 4 Pokémon (#387-#493) can spawn. | True
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Gen5
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Generation 5 | Whether or not Generation 5 Pokémon (#494-#649) can spawn. | True
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Gen6
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Generation 6 | Whether or not Generation 6 Pokémon (#650-#721) can spawn. | True
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Gen7
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Generation 7 | Whether or not Generation 7 Pokémon (#722-#807) can spawn. | True
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allowLegendarySpawn
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Allow Legendaries to spawn | Whether or not Legendary Pokémon will spawn naturally. This only affects Pokémon that use the Legendary spawn rate. | True
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bellInclusionRange
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Range bells seek other bells | Range in blocks that Clear/Tidal Bells will seek out other bells. | 10 |
bellSuccessChance
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Chance that bells has a spawn | Chance that a bell, at dawn, will start to ring. 1 = 100%. | 0.01 |
bossRate
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Spawn rate of Boss Pokémon | The rate of boss Pokémon in the wild (1/x) not including mega bosses. | 256 |
BossSpawnChance
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Mega Boss spawn chance | Chance that a Mega Boss spawn attempt will succeed. 1 = 100% | 0.30000001192092896 |
bossSpawnTicks
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Boss spawn ticks | How often (on average) a boss Pokémon will attempt to spawn. | 1200 (1 minute) |
canTransformToDittoOnCatch
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Transform into Ditto | Pokemon which can transform to Ditto. | |
despawnOnFleeOrLoss
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Despawn on flee or loss | Whether or not wild Pokémon will despawn if the player flees from them or loses against them. | False
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displayLegendaryGlobalMessage
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Display Legendary global message | Whether or not a message will display when a Legendary Pokémon spawns. The message also displays which biome the Pokémon spawned in. | True
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distancePerLevel
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Distance per level | If the spawnLevelsByDistance setting is enabled, this setting determines the rate (in block distance) that wild Pokémon levels increase according to the distance from the world spawn point.
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30 |
entitiesPerPlayer
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Maximum amount of NPC and/or Pokémon per player | The maximum number of entities (NPC or Pokémon) that can spawn per player. Lower for better performance. | 45 |
hiddenAbilitySpawnRate
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Hidden Ability spawn rate | The rarity of hidden Abilities on wild or spawned-in Pokémon, using the formula 1x Pokémon. This setting does not affect breeding. | 150 (1150 Pokémon) |
horizontalSliceRadius
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Horizontal radius for random spawning | The horizontal radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning. | 10 |
horizontalTrackFactor
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Amount of ticks for tracking spawner | How many ticks 'lead' the player tracking spawner will give players based on their motion. This tries to spawn at locations the player is about to be. | 80 |
injectIntoLootTables
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Enables Pixelmon loot table modifier | Whether or not Pixelmon should modify Minecraft loot tables. | True
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legendarySpawnChance
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Legendary spawn chance | The chance of a Legendary Pokémon spawn attempt succeeding (0-1) if a viable location has been found for one to spawn. The frequency of this spawn attempt is defined by the legendarySpawnTicks setting.
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0.3 (30%) |
legendarySpawnTicks
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Legendary spawn ticks | How often (in ticks) on average a Legendary Pokémon attempts to spawn. The actual time interval ranges from 60% to 140% of the specified value in this setting. The chance of the spawn attempt succeeding is defined by the legendarySpawnChance setting.
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3,000 ticks (2 minutes and 30 seconds) |
lootIgnoreList
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Type of loot Pixelmon shouldn't modify | Maximum level Pokémon will spawn at when Spawn Levels By Distance enabled. | None |
maxLevelByDistance
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Maximum spawn level (by distance) | The maximum level that Pokémon can spawn at when the spawnLevelsByDistance option is enabled. | 60 |
maximumDistanceFromCentre
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Max distance for spawns | The maximum distance from the player that entities may spawn. | 64 |
maximumSpawnedPokemon
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Maximum Pokémon that can be spawned in at once | The maximum number of Pokémon that can be naturally spawned in at once. This does not count fishing, Move Skills, commands, or legendary spawning | 3000 |
MeltanSpawnChance
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Meltan Spawn Chance | Chance for a Meltan to spawn when smelting a metal ore block. 1/x | 8192 |
meltanTransformChance
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Chance Meltan transforms to Ditto | Percentage chance for a Meltan to transform into Ditto on capture. 1 = 100% | 0.6 |
minimumDistanceBetweenSpawns
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Minimum distance for spawns | The minimum number of blocks between a spawned entity and an existing living entity. | 15 |
minimumDistanceFromCentre
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Minimum distance for spawning | The minimum distance from the player that entities may spawn. The lower this is, the closer entities will spawn to players. | 18 |
replaceMCVillagers
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Replace Minecraft villagers | Whether to replace Minecraft's villagers with chatting NPCs in villages. | True
|
shinySpawnRate
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Shiny spawn rate (1/x) | The rarity of Shiny Pokémon, using the formula 1x Pokémon. | 4096 (14096 Pokémon) |
spawnFrequency
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Number of spawns per minute | The number of spawn passes made per minute. Decrease for better performance. | 60 |
spawnGyms
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Spawn Gyms | Whether Gyms can spawn naturally. | True
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spawnLevelsByDistance
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Spawn levels by distance | If enabled, wild Pokémon levels will increase as the distance from the world spawn point increases. If disabled, wild Pokémon will spawn with varying levels regardless of the distance from the world spawn point. | False
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spawnLevelsCloserToPlayerLevels
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Spawn levels closer to player levels | If enabled, wild Pokémon and trainers will spawn closer to the level range of the player. For example, a party where the highest level is 5 will never see Pokémon or trainers above level 15 unless through fishing. If the player has a Pokémon above level 39, only trainers are affected. | True
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spawnPokeMarts
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Spawn shopkeepers | Whether Poké Marts can spawn in towns. | True
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spawnSetFolder
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Folder path for spawning files | Which folder to use under ./pixelmon/spawning/ for spawn sets. | default
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spawnTicksPlayerMultiplier
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Speeds up legendary and mega boss spawns | A multiplier that speeds up legendary and mega boss spawning based on player count. ticks = spawnTicks / (1 + (number of players - 1) * spawnTicksPlayerMultiplier )
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0.009999999776482582 |
spawnUltraSpaceEndCities
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Enable for End City Spawns in Ultra Space | If enabled, End Cities should be generated in new Ultra Space chunks. | True
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spawnUltraSpaceExtraLoots
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More Pokéloot in Ultra Space | If enabled, more Pokéloot chests should be generated in new Ultra Space chunks. | True
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spawnUltraSpaceExtraOres
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More ores in Ultra Space | If enabled, more ores should be generated in new Ultra Space chunks. | True
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spawnUltraSpaceExtraPlants
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More Apricorns/Berries in Ultra Space | If enabled, more plants (apricorns, berries) should be generated in new Ultra Space chunks. | True
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spawnUltraSpaceExtraShrines
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More shrines in Ultra Space | If enabled, more Shrines should be generated in new Ultra Space chunks. | True
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spawnUltraSpaceNetherForts |
Enables spawning of Nether Forts in Ultra Space | If enabled, Nether Forts should be generated in new Ultra Space chunks. | True
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spawnsPerPass
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Number of spawns in a single cycle per player | The maximum number of spawns in a single spawn cycle for a single player. Lower for slower spawning and better performance. Values above 5 are very unlikely to make a noticeable difference.
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2
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transformToDittoOnCatch
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Chance for Pokémon to transform into Ditto | Chance for a wild Pokemon to turn into a Ditto on capture. | 5.0E-5 |
useBetterSpawnerConfig
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Enables BetterSpawnerConfig | If enabled, the BetterSpawnerConfig's config will be generated under config/pixelmon. | False
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useRecentLevelMoves
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Pokémon will spawn with most recent moves in their movepools | If set to true, Pokémon will spawn with the most recent moves in their level-up movepools. If false, Pokémon will spawn with random moves from their level-up movepools. | False
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verticalSliceRadius
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Vertical radius in blocks for spawning | The vertical radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning. Making this larger than the horizontal slice radius is a good idea. | 25
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verticalTrackFactor
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Number of ticks that precede spawning vertically | How many ticks 'lead' the player tracking spawner will give players based on their vertical motion. Typically best as zero due to the interference jumping can cause. | 0
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