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Difference between revisions of "EV training"

From Pixelmon Wiki
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Like the main series Pokémon games, Pixelmon incorporates a system allowing a Pokémon to grow in strength based on the opponents it defeats.  This is done with hidden values known as [http://bulbapedia.bulbagarden.net/wiki/Effort_values Effort Values] (EVs) that exist for each of the six stat values.  This system works identically to the one found in the main series, and so an understanding of the mechanics found there should allow you to EV train successfully within the Pixelmon mod.
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{{#seo:
==Basics==
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|title=EV training
All Pokémon, when defeated in battle, yield a [http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_effort_value_yield species-specific] spread and amount of EVs that are given to all Pokémon that participated in defeating the fainted opponent. These are added to a possible total of 510 EVs a single Pokémon can gain, with a limit of 255 for each stat. They are applied to the Pokemon's stats as the Pokemon levels up at a ratio of four EVs to one additional stat point at level 100.
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|title_mode=replace
==Theory==
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|keywords=EV training, pixelmon, minecraft mod
In order to train Pokémon for their maximum battling potential, players are generally seen to train for 252 EVs in two desired stats, leaving four to add an extra point to a third stat and two unused. More advanced players may choose to distribute the available stat points differently, to allow for more specific capabilities in battle.   
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|description=This page covers how to EV train in Pixelmon.
==Before Starting==
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}}
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<languages/>
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<translate>
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<!--T:1-->
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Like the main series Pokémon games, Pixelmon incorporates a system allowing a Pokémon to grow in strength based on the opponents it defeats.  This is done with hidden values known as [[Effort Values]] (EVs) that exist for each of the six stat values.  This system works identically to the one found in the Pokémon games, and so an understanding of the mechanics found there should allow you to EV train successfully within the Pixelmon mod.
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==Basics== <!--T:2-->
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All Pokémon, when defeated in battle, yield a [[List of Pokémon by EV yield|species-specific]] spread and amount of EVs that is given to all Pokémon that participated in defeating the fainted opponent or are [[holding]] an [[Exp. Share]]. Unlike with experience, the full amount of EVs are given to every applicable Pokémon rather than being split evenly. These EVs are added to a possible total of 510 EVs a single Pokémon can gain, with a limit of 252 for each stat. They are applied to the Pokemon's stats immediately, without the need to level up. EVs will gradually contribute more stat points as the Pokémon's level gets higher, up to a maximum ratio of 4 EVs to 1 stat point at level 100.
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 +
==Theory== <!--T:3-->
 +
In order to train Pokémon for their maximum battling potential, players are generally seen to train for 252 EVs in two desired stats, leaving four EVs to add an extra point to a third stat (and two additional EVs that serve no purpose). More advanced players may choose to distribute the available stat points differently, to allow for more specific capabilities in battle.   
 +
 
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==Before starting== <!--T:4-->
 
Before you begin to EV train, review the following:
 
Before you begin to EV train, review the following:
 
*Has the Pokémon been used in battle before now?
 
*Has the Pokémon been used in battle before now?
Line 11: Line 23:
 
*How will you keep track of EVs as they are gained?
 
*How will you keep track of EVs as they are gained?
 
Once you have ascertained the above, you are ready to go out and train.
 
Once you have ascertained the above, you are ready to go out and train.
==Training==
 
Now that you are out in the wild, look for a Pokémon that you know yields the desired EVs.  Be sure your Pokémon can defeat it.  Pokémon yield the same amount of EVs regardless of level, so if you are in doubt, it may be best to hold out for a lower-level Pokémon.  Once they are defeated, record the EV gain and repeat the process.
 
  
Occasionally, a Pokémon may initiate a battle with you. If this happens with a Pokémon that does not yield the desired EVs, run. Running is dependent on speed, so if you have a higher level Pokémon in your party, switch to them rather than attempting run off the bat.  If you can't get away, it may be best to allow your Pokémon to faint.  Although this reduces [[Happiness]], it will prevent your Pokémon from gaining unwanted EVs. The easiest way to avoid random battles is by avoiding Pokémon you don't want to battle, especially those with high aggravation such as [[Arbok]].
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==Training== <!--T:5-->
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Now that you are out in the wild, look for a Pokémon that you know yields the desired EVs. Be sure your Pokémon can defeat it. Pokémon yield the same amount of EVs regardless of level, so if you are in doubt, it may be best to hold out for a lower-level Pokémon. Once they are defeated, record the EV gain and repeat the process.
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 +
<!--T:6-->
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Occasionally, a Pokémon may initiate a battle with you. If this happens with a Pokémon that does not yield the desired EVs, run. Running is dependent on the active Pokémon's Speed and the opponent's Speed, so if you have a higher level Pokémon in your party, switch to them rather than attempting run off the bat.  If you can't get away, it may be best to allow your Pokémon-in-training to faint.  Although this reduces [[happiness]], it will prevent your Pokémon from gaining unwanted EVs. The easiest way to avoid random battles is by avoiding Pokémon you don't want to battle, especially those with high aggression such as [[Arbok]].
  
Easily traversable areas such as [[Deserts]] are usually preferable for EV training, since a [[healing table]] can be placed and returned to. Alternatively, one can use [[Potions]]; however, this is not ideal as it can require a large amount of resources and only allows one to train for as long as the Potions last.
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==Altering EV Gains== <!--T:7-->
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There are several [[Held Items]] that help speed up EV training:
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*A [[Macho Brace]] doubles the EV gain of a Pokémon when held.
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*Power items each give an additional 8 EVs in a specific stat along with the normal EV yield from a Pokémon when held. They also halve the holder's Speed while being held.
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*Vitamins raise a specified EV by 10 points, but will not raise the EV above 100.
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*There are also certain [[Berries]] that each remove 10 EVs from a Pokémon in a particular stat. This can be useful if unwanted EVs were accidentally gained by a Pokémon.
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Additionally any Pokémon infected with [[Pokérus]] will gain double the EVs.
  
Once gained, EVs are permanent and cannot be lost or overwritten, so one may begin battling normally as soon as the Pokemon has gained all of its desired EVs.
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<!--T:8-->
==Items==
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{| class="wikitable sortable" style="margin:left;width: 60%; max-width: 60%;"
There are several [[Held Items]] that help speed up EV training.
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|-
*The [[Macho Brace]] doubles the EV gain of a Pokémon when held.
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!Stat
*The power items give an additional 4 EVs in a specific stat along with the normal EV yield from a Pokémon when held.
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!Power item
**[[Power Weight]]-HP
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!Vitamin
**[[Power Bracer]]-Attack
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!Berry
**[[Power Belt]]-Defense
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|-
**[[Power Lens]]-Special Attack
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|style="text-align:center"|HP
**[[Power Band]]-Special Defense
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|style="text-align:center"|{{i|Power Weight}}
**[[Power Anklet]]-Speed
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|style="text-align:center"|{{i|HP Up}}
All of these items halve the speed of the holder while they are worn.
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|style="text-align:center"|{{i|Pomeg Berry}}
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|-
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|style="text-align:center"|Attack
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|style="text-align:center"|{{i|Power Bracer}}
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|style="text-align:center"|{{i|Protein}}
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|style="text-align:center"|{{i|Kelpsy Berry}}
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|-
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|style="text-align:center"|Defense
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|style="text-align:center"|{{i|Power Belt}}
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|style="text-align:center"|{{i|Iron}}
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|style="text-align:center"|{{i|Qualot Berry}}
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|-
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|style="text-align:center"|Special Attack
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|style="text-align:center"|{{i|Power Lens}}
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|style="text-align:center"|{{i|Calcium}}
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|style="text-align:center"|{{i|Hondew Berry}}
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|-
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|style="text-align:center"|Special Defense
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|style="text-align:center"|{{i|Power Band}}
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|style="text-align:center"|{{i|Zinc}}
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|style="text-align:center"|{{i|Grepa Berry}}
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|-
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|style="text-align:center"|Speed
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|style="text-align:center"|{{i|Power Anklet}}
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|style="text-align:center"|{{i|Carbos}}
 +
|style="text-align:center"|{{i|Tamato Berry}}
 +
|}
 +
</translate>

Latest revision as of 05:42, 16 June 2020

Other languages:
English • ‎español

Like the main series Pokémon games, Pixelmon incorporates a system allowing a Pokémon to grow in strength based on the opponents it defeats. This is done with hidden values known as Effort Values (EVs) that exist for each of the six stat values. This system works identically to the one found in the Pokémon games, and so an understanding of the mechanics found there should allow you to EV train successfully within the Pixelmon mod.

Basics

All Pokémon, when defeated in battle, yield a species-specific spread and amount of EVs that is given to all Pokémon that participated in defeating the fainted opponent or are holding an Exp. Share. Unlike with experience, the full amount of EVs are given to every applicable Pokémon rather than being split evenly. These EVs are added to a possible total of 510 EVs a single Pokémon can gain, with a limit of 252 for each stat. They are applied to the Pokemon's stats immediately, without the need to level up. EVs will gradually contribute more stat points as the Pokémon's level gets higher, up to a maximum ratio of 4 EVs to 1 stat point at level 100.

Theory

In order to train Pokémon for their maximum battling potential, players are generally seen to train for 252 EVs in two desired stats, leaving four EVs to add an extra point to a third stat (and two additional EVs that serve no purpose). More advanced players may choose to distribute the available stat points differently, to allow for more specific capabilities in battle.

Before starting

Before you begin to EV train, review the following:

  • Has the Pokémon been used in battle before now?
    • If so, do you know what Pokémon was defeated, if any?
  • What Pokémon are most readily available to be battled, and what EVs do they yield?
  • How will you keep track of EVs as they are gained?

Once you have ascertained the above, you are ready to go out and train.

Training

Now that you are out in the wild, look for a Pokémon that you know yields the desired EVs. Be sure your Pokémon can defeat it. Pokémon yield the same amount of EVs regardless of level, so if you are in doubt, it may be best to hold out for a lower-level Pokémon. Once they are defeated, record the EV gain and repeat the process.

Occasionally, a Pokémon may initiate a battle with you. If this happens with a Pokémon that does not yield the desired EVs, run. Running is dependent on the active Pokémon's Speed and the opponent's Speed, so if you have a higher level Pokémon in your party, switch to them rather than attempting run off the bat. If you can't get away, it may be best to allow your Pokémon-in-training to faint. Although this reduces happiness, it will prevent your Pokémon from gaining unwanted EVs. The easiest way to avoid random battles is by avoiding Pokémon you don't want to battle, especially those with high aggression such as Arbok.

Altering EV Gains

There are several Held Items that help speed up EV training:

  • A Macho Brace doubles the EV gain of a Pokémon when held.
  • Power items each give an additional 8 EVs in a specific stat along with the normal EV yield from a Pokémon when held. They also halve the holder's Speed while being held.
  • Vitamins raise a specified EV by 10 points, but will not raise the EV above 100.
  • There are also certain Berries that each remove 10 EVs from a Pokémon in a particular stat. This can be useful if unwanted EVs were accidentally gained by a Pokémon.

Additionally any Pokémon infected with Pokérus will gain double the EVs.

Stat Power item Vitamin Berry
HP Grid Power Weight.pngPower Weight Grid HP Up.pngHP Up Grid Pomeg Berry.pngPomeg Berry
Attack Grid Power Bracer.pngPower Bracer Grid Protein.pngProtein Grid Kelpsy Berry.pngKelpsy Berry
Defense Grid Power Belt.pngPower Belt Grid Iron.pngIron Grid Qualot Berry.pngQualot Berry
Special Attack Grid Power Lens.pngPower Lens Grid Calcium.pngCalcium Grid Hondew Berry.pngHondew Berry
Special Defense Grid Power Band.pngPower Band Grid Zinc.pngZinc Grid Grepa Berry.pngGrepa Berry
Speed Grid Power Anklet.pngPower Anklet Grid Carbos.pngCarbos Grid Tamato Berry.pngTamato Berry

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