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From Pixelmon Wiki
This page is a translated version of the page Breeding/Environment and the translation is 57% complete.

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操作要领

为了让宝可梦能够进行培育,其所在牧场方块周围的环境必须要能够令它们满意。这项因素取决于适合参与培育宝可梦属性的某些特定方块的有无、品质以及方块数量。

每一类能够满足某一属性宝可梦的方块都会提供1-4的满意度,且不合适的方块不会提供任何满意度,即提供的满意度为0。对于宝可梦的每种属性,满意度即为牧场方块范围内所有方块提供满意度的总和。各个属性培育强度的值会在0-2的区间段被计算,这取决于满意度的总和。对于单属性宝可梦来说,培育强度取决于宝可梦们唯一的属性。对于双属性宝可梦来说,培育强度取决于它们每个属性所对应培育强度的平均值(四舍五入保留整数)。

下表将宝可梦的培育强度值转换为培育速度(当宝可梦的培育强度过低时宝可梦将不会培育)。

满意度 培育强度 显示文字 培育过程的持续时间 每个培育阶段的持续时间
<35 0 "宝可梦1 好像暗恋 宝可梦2,但是在这个环境下感觉浑身不自在!" 无限 -30 分钟
35-69 0.5 "宝可梦1 看上去有点喜欢 宝可梦2 呢!" 2 小时, 30 分钟 30 分钟
70-104 1 "宝可梦1 看上去更加受 宝可梦2 喜欢了呢!" 1 小时, 15 分钟 15 分钟
105-139 1.5 "宝可梦1 看上去已经获得了 宝可梦2 的爱呢!" 50 分钟 10 分钟
>139 2 "宝可梦1 和 宝可梦2 正在热恋当中呢!" 37½ 分钟 7½ 分钟

如果培育环境在宝可梦的培育过程中被改动, 并且满意度高于或低于上述阈值之一,培育速度将相应地发生变化。如果培育环境因改动而导致宝可梦不能进行培育,那么宝可梦会每30分钟降低一次好感等级。就算在区块没有被加载的情况下宝可梦依旧会培育。

一个牧场方块的默认培育环境区域是9x9,通过宝可梦牧场升级过后的牧场方块可最高达到15x15的培育环境区域。牧场方块所在的方块和任何牧场方块上方的方块不会被划入培育环境之中,这意味着牧场方块在根据其范围内判断满意度时将考虑80到224个方块。在每个坐标上,最高的方块(比牧场方块高出最多3个方块)用于计算满意度。

环境方块

Block Value
Grid Flower.pngFlower 2
Grid Flower Pot.pngFlower Pot 3
Grid Grass Block.pngGrass Block 1
Grid Leaves.pngLeaves 1
Grid Huge Brown Mushroom.pngMushroom 2
Grid Mushroom.pngMushroom 3
Grid Wood.pngWood 1

Block Value
Grid Block of Coal.pngBlock of Coal 3
Grid Cobweb.pngCobweb 2
Grid Mob head.pngMob Head 4
Grid Nether Bricks.pngNether Brick 2
Grid Obsidian.pngObsidian 2
Grid Sand.pngSand 1
Grid Soul Sand.pngSoul Sand 2

Block Value
Grid Block of Diamond.pngBlock of Diamond 3
Grid Block of Emerald.pngBlock of Emerald 3
Grid Block of Gold.pngBlock of Gold 2
Grid Dragon Egg.pngDragon Egg 4
Grid Enchantment Table.pngEnchantment Table 3
Grid End Stone.pngEnd Stone 3
Grid Glowstone.pngGlowstone 2
Grid Stone.pngStone 1

Block Value
Grid Activator Rail.pngActivator Rail 2
Grid Block of Redstone.pngBlock of Redstone 2
Grid PC.pngPC 3
Grid Rail.pngRail 1
Grid Redstone Lamp.pngRedstone Lamp 1
Grid Redstone Lamp (Active).pngRedstone Lamp (lit) 3
Grid Redstone Ore.pngRedstone Ore 2

妖精

Block Value
Grid Cake.pngCake 3
Grid Carpet.pngCarpet 1
Grid Glowstone.pngGlowstone 2
Grid Wool.pngWool 2

格斗

Block Value
Grid Minecraft Anvil.pngGrid Anvil.pngAnvil 2
Grid Brick Stairs.pngBrick Stairs 2
Grid Bricks.pngBricks 2
Grid Chiseled Stone Bricks.pngChiseled Stone Bricks 3
Grid Cracked Stone Bricks.pngCracked Stone Bricks 3
Grid Gravel.pngGravel 1
Grid Mossy Stone Bricks.pngMossy Stone Bricks 3
Grid Stone Bricks.pngStone Bricks 3
Grid Temple Brick.pngTemple Brick 2
Grid Temple Brick Stairs.pngTemple Brick Stairs 2

Block Value
Grid Fire.pngFire 3
Grid Lava.pngLava 2
Grid Netherrack.pngNetherrack 2
Grid Stone.pngStone 1
Grid Torch.pngTorch 2
Grid Wood.pngWood 1

飞行

Block Value
Grid Beacon.pngBeacon 3
Grid Dispenser.pngDispenser 3
Grid Glass.pngGlass 2
Grid Grass Block.pngGrass Block 1
Grid Jukebox.pngJukebox 2
Grid Note Block.pngNote Block 2
Grid Stained Glass.pngStained Glass 2
Grid Stained Glass Pane.pngStained Glass Pane 2

幽灵

Block Value
Grid Bed.pngBed 2
Grid Block of Emerald.pngBlock of Emerald 3
Grid Bookshelf.pngBookshelf 3
Grid Carpet.pngCarpet 3
Grid Cobweb.pngCobweb 2
Grid Iron Bars New.pngIron Bars 3
Grid Jukebox.pngJukebox 3
Grid Mob head.pngMob Head 3
Grid Moss Stone.pngMoss Stone 1
Grid Mycelium.pngMycelium 2

Block Value
Grid Carrot.pngCarrot 3
Grid Fern.pngFern 1
Grid Grass.pngGrass 1
Grid Grass Block.pngGrass Block 1
Grid Hay Bale.pngHay Bale 3
Grid Jack o'Lantern.pngJack o'Lantern 3
Grid Melon.pngMelon 3
Grid Melon Seeds.pngMelon Seeds 2
Grid Moss Rock.pngMoss Rock 2
Grid Pumpkin.pngPumpkin 3
Grid Pumpkin Seeds.pngPumpkin Seeds 2
Grid Seeds.pngSeeds 3
Grid Shrub.pngShrub 1

地面

Block Value
Grid Bedrock.pngBedrock 4
Grid Cactus.pngCactus 2
Grid Clay Block.pngClay 2
Grid Hardened Clay.pngHardened Clay 2
Grid Sand.pngSand 1
Grid Sandstone.pngSandstone 2
Grid Soul Sand.pngSoul Sand 1
Grid Stained Hardened Clay.pngStained Hardened Clay 3

Block Value
Grid Ice.pngIce 2
Grid Ice Rock.pngIce Rock 2
Grid Prismarine.pngPrismarine 3
Grid Packed Ice.pngPacked Ice 3
Grid Snow.pngSnow 2
Grid Snow Layer.pngSnow 1

一般

Block Value
Grid Cake.pngCake 3
Grid Dirt.pngDirt 1
Grid Oak Fence.pngFence 2
Grid Grass Block.pngGrass Block 1
Grid Stone.pngStone 1
Grid Wool.pngWool 2

Block Value
Grid Brewing Stand.pngBrewing Stand 3
Grid Cobweb.pngCobweb 2
Grid Grass Block.pngGrass Block 1
Grid Brown Mushroom.pngMushroom 1
Grid Red Mushroom.pngMushroom 2
Grid Huge Brown Mushroom.pngMushroom 2
Grid Mushroom.pngMushroom 3
Grid Mycelium.pngMycelium 2
Grid Sponge.pngSponge 2

超能力

Block Value
Grid Block of Diamond.pngBlock of Diamond 3
Grid Block of Emerald.pngBlock of Emerald 3
Grid Block of Quartz.pngBlock of Quartz 3
Grid Bookshelf.pngBookshelf 2
Grid Carpet.pngCarpet 1
Grid Enchantment Table.pngEnchantment Table 3
Grid Sign.pngSign 2

岩石

Block Value
Grid Bedrock.pngBedrock 3
Grid Block of Coal.pngBlock of Coal 3
Grid Cobblestone.pngCobblestone 1
Grid End Stone.pngEnd Stone 3
Grid Fossil.pngFossil 2
Grid Furnace New.pngFurnace 2
Grid Stone.pngStone 1
Grid Torch.pngTorch 2

Block Value
Grid Block of Gold.pngBlock of Gold 3
Grid Block of Iron.pngBlock of Iron 3
Grid Detector Rail.pngDetector Rail 2
Grid Iron Bars New.pngIron Bars 2
Grid Iron Door.pngIron Door 2
Grid Piston.pngGrid Piston Head.pngPiston 2
Grid Rail.pngRail 1
Grid Stone.pngStone 1

Block Value
Grid Lily Pad.pngLily Pad 3
Grid Sea Lantern.pngSea Lantern 3
Grid Sponge.pngSponge 2
Grid Sugar Cane.pngSugar Cane 2
Grid Water.pngWater 1
Grid Water Stone Ore.pngWater Stone Ore 2

配置文件设置

  • "useBreedingEnvironment": 如果该选项被设置为false(否),宝可梦培育将不会参照牧场方块区域以内的环境,并且一直保持在培育强度1("宝可梦 1 看上去更加受 宝可梦 2 喜欢了呢!")。
  • "breedingTicks": 这个数字决定了一个宝可梦从培育强度1前进一个阶段需要多长时间。它受不同培育强度衍生的乘数所影响。

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