Difference between revisions of "Max Raid Battles"
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− | Max Raid battles are a special battle type in which 4 Trainers take on a [[Dynamax]] Pokémon in a [[Raid Den]]. | + | Max Raid battles are a special battle type in which 4 Trainers take on a [[Dynamax]] Pokémon in a [[Raid Den]]. Raid Dens have a 75% chance of respawning a Pokémon at the start of the Minecraft day (100 tickets). '''It's important to note Legendary Pokémon do not have any special treatment and will have the same chance of spawning in a Den than any other 5-Star Pokémon'''. Raid Den Pokémon have different Star Levels, or difficulties, depending on what Pokémon is faced and remain [[Dynamax|Dynamaxed]] for the whole battle. Each Trainer uses a single Pokémon against the [[Dynamax]] Pokémon. If fewer than 4 players join a raid, the remaining slots will be filled by NPC Trainers using Pokémon with levels up to 70% of the highest leveled Pokémon the players put into the raid. |
The higher the star level, the higher the odds are of finding [[Shiny]] Pokémon, [[Gigantamax]] Pokémon, and Pokémon that have their Hidden [[abilities]]. While fighting, the [[Dynamax]] Pokémon can attack up to three times per turn and create a shockwave, which cancels the effect of the Trainers' Abilities and stat changes, while curing itself of non-volatile status conditions. In raids of 3 Stars or higher, the [[Dynamax]] Pokémon will set up a protective barrier which will protect them from status affecting attacks, such as Toxic, and lower the damage of other attacks. | The higher the star level, the higher the odds are of finding [[Shiny]] Pokémon, [[Gigantamax]] Pokémon, and Pokémon that have their Hidden [[abilities]]. While fighting, the [[Dynamax]] Pokémon can attack up to three times per turn and create a shockwave, which cancels the effect of the Trainers' Abilities and stat changes, while curing itself of non-volatile status conditions. In raids of 3 Stars or higher, the [[Dynamax]] Pokémon will set up a protective barrier which will protect them from status affecting attacks, such as Toxic, and lower the damage of other attacks. | ||
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|- | |- | ||
| 1 Star | | 1 Star | ||
− | | | + | | 43.2% |
| 20-30 | | 20-30 | ||
| 1/4096 | | 1/4096 | ||
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|- | |- | ||
| 2 Star | | 2 Star | ||
− | | | + | | 27.3% |
| 30-40 | | 30-40 | ||
| 1/4096 | | 1/4096 | ||
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|- | |- | ||
| 3 Star | | 3 Star | ||
− | | 20. | + | | 20.5% |
| 40-50 | | 40-50 | ||
| 1/2048 | | 1/2048 | ||
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|- | |- | ||
| 4 Star | | 4 Star | ||
− | | | + | | 6.82% |
| 50-60 | | 50-60 | ||
| 1/1024 | | 1/1024 | ||
Line 45: | Line 45: | ||
|- | |- | ||
| 5 Star | | 5 Star | ||
− | | | + | | 2.27% |
| 60-70 | | 60-70 | ||
| 1/1024 | | 1/1024 | ||
Line 3,960: | Line 3,960: | ||
==Config settings== | ==Config settings== | ||
− | The | + | The Raids JSONs can be modified using a datapack to select which Pokémon can spawn in [[Raid Dens]] in which biome and at what Star level(s). Spawning is at <code>data/pixelmon/raids/raids.json</code> and drops are controlled by <code>data/pixelmon/drops/raiddrops.json</code> |
− | *<code> | + | |
− | *<code> | + | The below settings can be found in the <code>raids.yml</code> config file. |
− | *<code> | + | *<code>den-additional-spawn-chance-on-liquid</code> - Modifier of the den spawn chance if the den is going to spawn on liquid. |
− | *<code> | + | *<code>den-respawn-chance</code> - Chance of a den respawning their boss when the den respawn time is hit. |
− | *<code> | + | *<code>den-respawn-time</code> - Time of day when dens attempt to respawn their boss. |
− | + | *<code>den-spawn-chance-modifier</code> - Adjusts the likelihood of den appearing in a valid chunk. | |
− | *<code> | + | *<code>den-star-weights</code> - Weights of each star level appearing in raids. |
− | *<code> | + | *<code>raid-blacklist</code> - Species which can never appear in raids. |
− | *<code> | + | *<code>raid-catch-health-percentage</code> - Health percentage raids are treated as having for catch purposes, per star level. |
− | *<code> | + | *<code>raid-dens-breakable</code> - Whether or not dens can be broken with repeat pickaxe hits. |
− | *<code> | + | *<code>raid-gigantamax-factor-chances</code> - Gigantamax Factor rates per raid star level. |
− | *<code> | + | *<code>raid-h-a-chances</code> - HA rates per raid star level. |
− | *<code> | + | *<code>raid-have-legendaries</code> - Whether raids can have legendaries. |
− | *<code> | + | *<code>raid-have-ultra-beasts</code> - Whether raids can have Ultra Beasts. |
− | *<code> | + | *<code>raid-master-ball-block</code> - Star levels at which Master Balls/Park Balls cannot be used. |
− | *<code> | + | *<code>raid-only-leader-can-catch</code> - Star levels at which only the leader of the raid has a catch attempt. |
+ | *<code>raid-shiny-chances</code> - Shiny rates per raid star level | ||
+ | |||
+ | The below setting can be found in the <code>config.yml</code> config file. | ||
+ | *<code>den-star-drops</code> - Number of item drops for each star level in raids. |
Latest revision as of 18:03, 22 August 2023
Max Raid battles are a special battle type in which 4 Trainers take on a Dynamax Pokémon in a Raid Den. Raid Dens have a 75% chance of respawning a Pokémon at the start of the Minecraft day (100 tickets). It's important to note Legendary Pokémon do not have any special treatment and will have the same chance of spawning in a Den than any other 5-Star Pokémon. Raid Den Pokémon have different Star Levels, or difficulties, depending on what Pokémon is faced and remain Dynamaxed for the whole battle. Each Trainer uses a single Pokémon against the Dynamax Pokémon. If fewer than 4 players join a raid, the remaining slots will be filled by NPC Trainers using Pokémon with levels up to 70% of the highest leveled Pokémon the players put into the raid.
The higher the star level, the higher the odds are of finding Shiny Pokémon, Gigantamax Pokémon, and Pokémon that have their Hidden abilities. While fighting, the Dynamax Pokémon can attack up to three times per turn and create a shockwave, which cancels the effect of the Trainers' Abilities and stat changes, while curing itself of non-volatile status conditions. In raids of 3 Stars or higher, the Dynamax Pokémon will set up a protective barrier which will protect them from status affecting attacks, such as Toxic, and lower the damage of other attacks.
If a Trainer's Pokémon faints, they won't be out of the battle straight away. Their Pokémon will be revived and return to the battle after one turn. While a Trainer's Pokémon is fainted, the Trainer can cheer for the rest of the participants which has the potential to generate positive effects such as removing status conditions or raising a stat of all allies. Losing the Max Raid battle occurs if the battle has lasted 10 turns with no resolution or if the challengers' Pokémon faint a total of 4 times (even if it is the same Pokémon).
Upon defeating the Dynamax Pokémon, players will gain a single chance to catch it. If a player fails to catch the Pokémon, it disappears for that player. Players will also be rewarded with a variety of loot which is based on the Pokémon's type and Star Level.
Star Level | Chance | Level Range | Shiny Odds | G-Max Odds | HA Odds |
---|---|---|---|---|---|
1 Star | 43.2% | 20-30 | 1/4096 | 1/512 | 1/150 |
2 Star | 27.3% | 30-40 | 1/4096 | 1/512 | 1/125 |
3 Star | 20.5% | 40-50 | 1/2048 | 1/512 | 1/100 |
4 Star | 6.82% | 50-60 | 1/1024 | 1/256 | 1/75 |
5 Star | 2.27% | 60-70 | 1/1024 | 1/128 | 1/50 |
İçindekiler
Drops
Different items can be obtained from Max raid battles. Drops vary depending on the typing of the Dynamax Pokémon and the Star level of the raid.
Type Drops
These Drops are based on the Dynamax Pokémon's type.
Bug |
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- |
- |
- |
- |
- |
Dark |
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- |
- |
- |
- |
- |
- |
Dragon |
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- |
- |
- |
- |
- |
Electric |
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- |
- |
- |
- |
Fairy |
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- |
- |
- |
- |
Fighting |
---|
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- |
- |
- |
- |
- |
- |
- |
Fire |
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- |
- |
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Flying |
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- |
- |
- |
- |
- |
- |
- |
- |
Ghost |
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- |
- |
- |
- |
- |
- |
- |
- |
Grass |
---|
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- |
- |
- |
- |
- |
Ground |
---|
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- |
- |
- |
- |
- |
- |
- |
Ice |
---|
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- |
- |
- |
- |
- |
- |
Normal |
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Poison |
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- |
- |
- |
- |
- |
Psychic |
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- |
- |
- |
Rock |
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- |
- |
- |
- |
- |
Steel |
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- |
- |
- |
- |
- |
Water |
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- |
- |
- |
- |
- |
- |
Star Drops
These Drops are based on the Star level of the Raid.
1 Star |
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2 Star |
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3 Star |
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Spawning
Aquatic
Deserts
End
Evil
Flowery
Forests
Freezing
Jungles
Mesas
Mountainous
Nether
Plains
Roofed Forests
Savannas
Swamps
Taigas
Ultra Space
Config settings
The Raids JSONs can be modified using a datapack to select which Pokémon can spawn in Raid Dens in which biome and at what Star level(s). Spawning is at data/pixelmon/raids/raids.json
and drops are controlled by data/pixelmon/drops/raiddrops.json
The below settings can be found in the raids.yml
config file.
den-additional-spawn-chance-on-liquid
- Modifier of the den spawn chance if the den is going to spawn on liquid.den-respawn-chance
- Chance of a den respawning their boss when the den respawn time is hit.den-respawn-time
- Time of day when dens attempt to respawn their boss.den-spawn-chance-modifier
- Adjusts the likelihood of den appearing in a valid chunk.den-star-weights
- Weights of each star level appearing in raids.raid-blacklist
- Species which can never appear in raids.raid-catch-health-percentage
- Health percentage raids are treated as having for catch purposes, per star level.raid-dens-breakable
- Whether or not dens can be broken with repeat pickaxe hits.raid-gigantamax-factor-chances
- Gigantamax Factor rates per raid star level.raid-h-a-chances
- HA rates per raid star level.raid-have-legendaries
- Whether raids can have legendaries.raid-have-ultra-beasts
- Whether raids can have Ultra Beasts.raid-master-ball-block
- Star levels at which Master Balls/Park Balls cannot be used.raid-only-leader-can-catch
- Star levels at which only the leader of the raid has a catch attempt.raid-shiny-chances
- Shiny rates per raid star level
The below setting can be found in the config.yml
config file.
den-star-drops
- Number of item drops for each star level in raids.