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Difference between revisions of "Grass Gym"

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[[File:GrassGym.png|thumb]]
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[[File:Gym_Grass.png|thumb]]
The Grass Gym, also known as the Ivy Gym, is a [[Gym]] that specializes in [[Grass]]-[[type]] Pokémon.
+
The Grass Gym is a [[Gym]] that specializes in [[Grass]]-[[type]] Pokémon. It generates in [[Forest (Forge)]] biomes, alongside a themed village.
==Areas==
 
The entrance to a Grass Gym uses an automatic door that opens when a player steps near it. After entering the Gym, the path will lead to a building, which houses the entrance to an underground portion of the Gym.
 
  
The underground portion is a series of rooms containing [[NPC Trainers]]. There is also a larger room in the back of this area with several [[Apricorn Trees]] and [[Moss Rocks]]. After navigating through the rooms, a cave section will lead directly to a vine back to the surface floor.
+
==Gym==
 +
The main Gym building is a large greenhouse, covered in vines made of leaf blocks. While the majority of the walls and roof are made of white stained glass, the three head sides of the building consist of a green/lime leaf pattern with gray background, made of stained glass panes. An elevated path crosses in front of the entrance, connecting to the rest of the village on either side.
  
Once on the surface floor again, a small leaf maze needs to be navigated. At the end of the leaf maze is the final area of the Gym, where Gym Leader Rex can be fought on a raised battlefield. A one-way bridge in this area leads directly back to the entrance.
+
Various crops and flower decorations line the spacious inside. Gym trainers are stationed between shelves of flower pots and greenery, leading up to the elevated back area where the Gym Leader is found.
<gallery>
 
GrassGymEntrance.png|The entrance area
 
GrassGymBuilding.png|The building containing the entrance to the underground area
 
GrassGymTrainer.png|An underground room with an NPC Trainer
 
GrassGymFarm.png|The Apricorn farm in the back of the underground area
 
GrassGymExit.png|The cave area leading to the surface.
 
GrassGymMaze.png|The leaf maze
 
GrassGymLeader.png|The Gym Leader battlefield
 
GrassGymBridge.png|The one-way bridge leading back to the entrance
 
</gallery>
 
==Rewards==
 
Gym Leader Rex rewards one of these [[Badges]] upon defeat.
 
*{{i|Forest Badge}}
 
*{{i|Plant Badge}}
 
*{{i|Rainbow Badge}}
 
One of the [[TMs]] below is also rewarded.
 
*{{i|TM22: Solar Beam|imagepath=Bag TM Grass Sprite}}
 
*{{i|TM53: Energy Ball|imagepath=Bag TM Grass Sprite}}
 
*{{i|TM86: Grass Knot|imagepath=Bag TM Grass Sprite}}
 
*{{i|TM111: Mega Drain|imagepath=Bag TM Grass Sprite}}
 
*{{i|TM134: Giga Drain|imagepath=Bag TM Grass Sprite}}
 
*{{i|TM150: Bullet Seed|imagepath=Bag TM Grass Sprite}}
 
  
==Pokémon==
+
==Village==
<spoiler text="Expand">Note: [[Natures]] and [[EVs]] are only set for the Gym Leader's Pokémon. Normal [[NPC Trainer]] Pokémon have random Natures and 0 EVs.
+
[[File:Grass Gym Village.png|thumb|A Grass Gym Village]]
 +
Like any village in the mod, this one generates with a [[Pokecenter|Pokécenter]] and [[Poké Mart|PokéMart]] near its center. It also features [[Daycare|Daycares]] and [[TCG Shop|TCG Shops]], as well as a number of other houses and farms.
 +
 
 +
The houses are themed in the style of a rural town, blending in with nature. They're made using mainly green terracotta, oak and [[Berry Planks|green berry wood]] and many incorporate greenhouses or farm themes. Their layout is typically very open and well lit. A number of farm plots and farm-themed decorations complete the theme.
 +
 
 +
==Structures==
 +
===Main Buildings===
 +
{|class="mw-collapsible mw-collapsed wikitable"
 +
!style="text-align:center"|Name
 +
!style="text-align:center"|Info
 +
!style="text-align:center"|Image
 +
|-
 +
|Gym
 +
|{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass</code>
 +
 
 +
 
 +
Builder: '''hleaning2000'''
 +
|[[File:Gym_Grass.png|150px]]
 +
|-
 +
|[[Pokecenter|Pokécenter]]
 +
|{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_pokecenter</code>
 +
{{tt|Loot Tables|Determines which items can be found in containers like Chests/Barrels.}}: <code>minecraft:chests/village/village_shepherd</code>
 +
 
 +
Builder: '''hleaning2000'''
 +
|[[File:Gym_grass_pokecenter.png|150px]]
 +
|-
 +
|[[Poké Mart|PokéMart]]
 +
|{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_pokemart</code>
 +
{{tt|Loot Tables|Determines which items can be found in containers like Chests/Barrels.}}: <code>minecraft:chests/village/village_cartographer</code>, <code>minecraft:chests/village/village_plains_house</code>, <code>minecraft:chests/village/village_shepherd</code>, <code>minecraft:chests/village/village_toolsmith</code>, <code>pixelmon:chests/waypoint</code>
 +
 
 +
Builder: '''hleaning2000'''
 +
|[[File:Gym_grass_pokemart.png|150px]]
 +
|}
 +
 
 +
===Houses===
 +
{|class="mw-collapsible mw-collapsed wikitable"
 +
!style="text-align:center" colspan="2"|Name
 +
!style="text-align:center"|Info
 +
!style="text-align:center"|Image
 +
|-
 +
|rowspan="5"|House
 +
|Variant A
 +
|{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_house_a</code>
 +
{{tt|Loot Tables|Determines which items can be found in containers like Chests/Barrels.}}: <code>minecraft:chests/village/village_butcher</code>, <code>minecraft:chests/village/village_plains_house</code>
 +
 
 +
Builder: '''hleaning2000'''
 +
|[[File:Gym_Grass_House_A.png|150px]]
 +
|-
 +
|Variant B
 +
(Weaver)&nbsp;
 +
|{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_house_b</code>
 +
{{tt|Loot Tables|Determines which items can be found in containers like Chests/Barrels.}}: <code>minecraft:chests/village/village_shepherd</code>
 +
 
 +
Builder: '''hleaning2000'''
 +
|[[File:Gym_Grass_House_B.png|150px]]
 +
|-
 +
|Variant C
 +
|{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_house_c</code>
 +
{{tt|Loot Tables|Determines which items can be found in containers like Chests/Barrels.}}: <code>minecraft:chests/village/village_cartographer</code>, <code>minecraft:chests/village/village_plains_house</code>
 +
 
 +
Builder: '''hleaning2000'''
 +
|[[File:Gym_Grass_House_C.png|150px]]
 +
|-
 +
|Variant D
 +
|{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_house_d</code>
 +
{{tt|Loot Tables|Determines which items can be found in containers like Chests/Barrels.}}: <code>minecraft:chests/village/village_plains_house</code>
 +
 
 +
Builder: '''hleaning2000'''
 +
|[[File:Gym_Grass_House_D.png|150px]]
 +
|-
 +
|Variant E
 +
(Mason)
 +
|{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_house_e</code>
 +
{{tt|Loot Tables|Determines which items can be found in containers like Chests/Barrels.}}: <code>minecraft:chests/village/village_mason</code>, <code>minecraft:chests/village/village_plains_house</code>
 +
 
 +
Builder: '''hleaning2000'''
 +
|[[File:Gym_Grass_House_E.png|150px]]
 +
|-
 +
|colspan="2"|Church
 +
|{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_church</code>
 +
{{tt|Loot Tables|Determines which items can be found in containers like Chests/Barrels.}}: <code>minecraft:chests/village/village_cartographer</code>, <code>minecraft:chests/village/village_temple</code>
 +
 
 +
Builder: '''hleaning2000'''
 +
|[[File:Gym_Grass_Church.png|150px]]
 +
|-
 +
|colspan="2"|Blacksmith
 +
|{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_blacksmith</code>
 +
{{tt|Loot Tables|Determines which items can be found in containers like Chests/Barrels.}}: <code>minecraft:chests/village/village_armorer</code>, <code>minecraft:chests/village/village_toolsmith</code>, <code>minecraft:chests/village/village_weaponsmith</code>, <code>pixelmon:chests/haunted_home</code>
 +
 
 +
Builder: '''hleaning2000'''
 +
|[[File:Gym_Grass_Blacksmith.png|150px]]
 +
|-
 +
|colspan="2"|[[Daycare]]
 +
|{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_daycare</code>
 +
{{tt|Loot Tables|Determines which items can be found in containers like Chests/Barrels.}}: <code>minecraft:chests/village/village_cartographer</code>, <code>minecraft:chests/village/village_fletcher</code>, <code>minecraft:chests/village/village_plains_house</code>, <code>pixelmon:chests/day_care</code>
 +
 
 +
Builder: '''hleaning2000'''
 +
|[[File:Gym_grass_daycare.png|150px]]
 +
|-
 +
|colspan="2"|[[TCG Shop]]
 +
|{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_tcg_shop</code>
 +
 
 +
 
 +
Builder: '''hleaning2000'''
 +
|[[File:Gym_grass_tcg_shop.png|150px]]
 +
|-
 +
|rowspan="2"|Farm
 +
|Variant A
 +
|{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_farm_a</code>
 +
 
 +
 
 +
Builder: '''hleaning2000'''
 +
|[[File:Gym_Grass_Farm_A.png|150px]]
 +
|-
 +
|Variant B
 +
|{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_farm_b</code>
 +
 
 +
 
 +
Builder: '''hleaning2000'''
 +
|[[File:Gym_Grass_Farm_B.png|150px]]
 +
|-
 +
|rowspan="2"|Berry
 +
|Variant A
 +
|{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_berry_a</code>
 +
 
 +
 
 +
Builder: '''hleaning2000'''
 +
|[[File:Gym_Grass_Berry_A.png|150px]]
 +
|-
 +
|Variant B
 +
|{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_berry_b</code>
 +
 
 +
 
 +
Builder: '''hleaning2000'''
 +
|[[File:Gym_Grass_Berry_B.png|150px]]
 +
|}
 +
 
 +
===Streets===
 +
{|class="mw-collapsible mw-collapsed wikitable"
 +
!style="text-align:center" colspan="2"|Name
 +
!style="text-align:center"|Info
 +
!style="text-align:center"|Image
 +
|-
 +
|rowspan="2"|Town Center
 +
|Variant A
 +
|{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_tc_a</code>
 +
 
 +
 
 +
Builder: '''hleaning2000'''
 +
|[[File:Gym_Grass_TC_A.png|150px]]
 +
|-
 +
|Variant B
 +
|{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_tc_b</code>
 +
 
 +
 
 +
Builder: '''hleaning2000'''
 +
|[[File:Gym_Grass_TC_B.png|150px]]
 +
|-
 +
|rowspan="4"|Road
 +
|Variant A
 +
|{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_road_a</code>
 +
 
 +
 
 +
Builder: '''hleaning2000'''
 +
|[[File:Gym_Grass_Road_A.png|150px]]
 +
|-
 +
|Variant B
 +
|{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_road_b</code>
 +
 
 +
 
 +
Builder: '''hleaning2000'''
 +
|[[File:Gym_Grass_Road_B.png|150px]]
 +
|-
 +
|Variant C
 +
|{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_road_c</code>
 +
 
 +
 
 +
Builder: '''hleaning2000'''
 +
|[[File:Gym_Grass_Road_C.png|150px]]
 +
|-
 +
|Variant D
 +
|{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_road_d</code>
 +
 
 +
 
 +
Builder: '''hleaning2000'''
 +
|[[File:Gym_Grass_Road_D.png|150px]]
 +
|}
 +
 
 +
===Decoration===
 +
{|class="mw-collapsible mw-collapsed wikitable"
 +
!style="text-align:center" colspan="2"|Name
 +
!style="text-align:center"|Info
 +
!style="text-align:center"|Image
 +
|-
 +
|rowspan="5"|Clutter
 +
|Variant A
 +
|{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_clutter_a</code>
 +
 
 +
 
 +
Builder: '''hleaning2000'''
 +
|[[File:Gym_Grass_Clutter_A.png|150px]]
 +
|-
 +
|Variant B
 +
|{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_clutter_b</code>
 +
 
 +
 
 +
Builder: '''hleaning2000'''
 +
|[[File:Gym_Grass_Clutter_B.png|150px]]
 +
|-
 +
|Variant C
 +
|{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_clutter_c</code>
 +
 
 +
 
 +
Builder: '''hleaning2000'''
 +
|[[File:Gym_Grass_Clutter_C.png|150px]]
 +
|-
 +
|Variant D
 +
|{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_clutter_d</code>
 +
 
 +
 
 +
Builder: '''hleaning2000'''
 +
|[[File:Gym_Grass_Clutter_D.png|150px]]
 +
|-
 +
|Variant E
 +
|{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_clutter_e</code>
 +
 
 +
 
 +
Builder: '''hleaning2000'''
 +
|[[File:Gym_Grass_Clutter_E.png|150px]]
 +
|-
 +
|rowspan="3"|Light
 +
|Variant A
 +
|{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_light_a</code>
 +
 
 +
 
 +
Builder: '''hleaning2000'''
 +
|style="text-align:center"|[[File:Gym_Grass_Light_A.png|100px]]
 +
|-
 +
|Variant B
 +
|{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_light_b</code>
 +
 
 +
 
 +
Builder: '''hleaning2000'''
 +
|style="text-align:center"|[[File:Gym_Grass_Light_B.png|100px]]
 +
|-
 +
|Variant C
 +
|{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_light_c</code>
 +
 
 +
 
 +
Builder: '''hleaning2000'''
 +
|style="text-align:center"|[[File:Gym_Grass_Light_C.png|80px]]
 +
|}
 +
 
 +
==Trivia==
 +
[[File:GrassGym.png|200px|thumb|Grass Gym up to version 8.4.3]]
 +
Before version 9.0.0 the Grass Gym used to be a two-story structure encased in green and lime glass. Quartz elements guided through the maze-like inerior. The underground portion contained a number of [[NPC Trainers]], [[Apricorn Trees]] and [[Moss Rocks]]. After defeating the Gym Leader, a one-way bridge lead back to the entrance.
 +
 
 +
<spoiler text="Pokémon">Note: [[Natures]] and [[EVs]] are only set for the Gym Leader's Pokémon. Normal [[NPC Trainer]] Pokémon have random Natures and 0 EVs.
 
===Level 15===
 
===Level 15===
 
{{GymPokemonInfobox
 
{{GymPokemonInfobox
Line 3,471: Line 3,705:
 
</spoiler>
 
</spoiler>
 
<div style="clear:left;"></div>
 
<div style="clear:left;"></div>
==Blocks==
 
*{{i|Black Apricorn Tree}}
 
*{{i|Block of Quartz|mc=Block_of_Quartz}}
 
*{{i|Blue Apricorn Tree}}
 
*{{i|Chiseled Quartz Block|mc=Chiseled_Quartz_Block}}
 
*{{i|Chiseled Stone Bricks|mc=Chiseled_Stone_Bricks}}
 
*{{i|Cobblestone}}
 
*{{i|Cobweb|mc=Cobweb}}
 
*{{i|Dandelion|mc=Dandelion}}
 
*{{i|Dirt}}
 
*{{i|Double Tallgrass|mc=Double_Tallgrass}}
 
*{{i|Forest Badge}}
 
*{{i|Glowstone|mc=Glowstone}}
 
*{{i|Grass|mc=Grass}}
 
*{{i|Grass Block|mc=Grass_Block}}
 
*{{i|Green Apricorn Tree}}
 
*{{i|Green Poké Ball Rug}}
 
*{{i|Green Stained Glass|mc=Green_Stained_Glass}}
 
*{{i|Green Stained Glass Pane|mc=Green_Stained_Glass_Pane}}
 
*{{i|Gym Sign}}
 
*{{i|Hidden Cube}}
 
*{{i|Hidden Pressure Plate}}
 
*{{i|Ladder|mc=Ladder}}
 
*{{i|Lime Stained Glass|mc=Lime_Stained_Glass}}
 
*{{i|Lime Stained Glass Pane|mc=Lime_Stained_Glass_Pane}}
 
*{{i|Moss Rock}}
 
*{{i|Note Block|mc=Note_Block}}
 
*{{i|Oak Fence|mc=Oak_Fence}}
 
*{{i|Oak Leaves|mc=Oak_Leaves}}
 
*{{i|Oak Wood Planks}}
 
*{{i|Pillar Quartz Block|mc=Pillar_Quartz_Block}}
 
*{{i|Pink Apricorn Tree}}
 
*{{i|Poppy|mc=Poppy}}
 
*{{i|Quartz Stairs|mc=Quartz_Stairs}}
 
*{{i|Red Apricorn Tree}}
 
*{{i|Redstone}}
 
*{{i|Redstone Lamp}}
 
*{{i|Redstone Repeater|mc=Redstone_Repeater}}
 
*{{i|Redstone Torch|mc=Redstone_Torch}}
 
*{{i|Sticky Piston|mc=Sticky_Piston}}
 
*{{i|Stone}}
 
*{{i|Stone Bricks|mc=Stone_Bricks}}
 
*{{i|Vines|mc=Vines}}
 
*{{i|White Apricorn Tree}}
 
*{{i|Yellow Apricorn Tree}}
 
  
 
[[Category:Gyms]]
 
[[Category:Gyms]]

Latest revision as of 17:34, 25 May 2024

Gym Grass.png

The Grass Gym is a Gym that specializes in Grass-type Pokémon. It generates in Forest (Forge) biomes, alongside a themed village.

Gym

The main Gym building is a large greenhouse, covered in vines made of leaf blocks. While the majority of the walls and roof are made of white stained glass, the three head sides of the building consist of a green/lime leaf pattern with gray background, made of stained glass panes. An elevated path crosses in front of the entrance, connecting to the rest of the village on either side.

Various crops and flower decorations line the spacious inside. Gym trainers are stationed between shelves of flower pots and greenery, leading up to the elevated back area where the Gym Leader is found.

Village

A Grass Gym Village

Like any village in the mod, this one generates with a Pokécenter and PokéMart near its center. It also features Daycares and TCG Shops, as well as a number of other houses and farms.

The houses are themed in the style of a rural town, blending in with nature. They're made using mainly green terracotta, oak and green berry wood and many incorporate greenhouses or farm themes. Their layout is typically very open and well lit. A number of farm plots and farm-themed decorations complete the theme.

Structures

Main Buildings

Name Info Image
Gym ID: pixelmon:gyms/grass/gym_grass


Builder: hleaning2000

Gym Grass.png
Pokécenter ID: pixelmon:gyms/grass/gym_grass_pokecenter

Loot Tables: minecraft:chests/village/village_shepherd

Builder: hleaning2000

Gym grass pokecenter.png
PokéMart ID: pixelmon:gyms/grass/gym_grass_pokemart

Loot Tables: minecraft:chests/village/village_cartographer, minecraft:chests/village/village_plains_house, minecraft:chests/village/village_shepherd, minecraft:chests/village/village_toolsmith, pixelmon:chests/waypoint

Builder: hleaning2000

Gym grass pokemart.png

Houses

Name Info Image
House Variant A ID: pixelmon:gyms/grass/gym_grass_house_a

Loot Tables: minecraft:chests/village/village_butcher, minecraft:chests/village/village_plains_house

Builder: hleaning2000

Gym Grass House A.png
Variant B

(Weaver) 

ID: pixelmon:gyms/grass/gym_grass_house_b

Loot Tables: minecraft:chests/village/village_shepherd

Builder: hleaning2000

Gym Grass House B.png
Variant C ID: pixelmon:gyms/grass/gym_grass_house_c

Loot Tables: minecraft:chests/village/village_cartographer, minecraft:chests/village/village_plains_house

Builder: hleaning2000

Gym Grass House C.png
Variant D ID: pixelmon:gyms/grass/gym_grass_house_d

Loot Tables: minecraft:chests/village/village_plains_house

Builder: hleaning2000

Gym Grass House D.png
Variant E

(Mason)

ID: pixelmon:gyms/grass/gym_grass_house_e

Loot Tables: minecraft:chests/village/village_mason, minecraft:chests/village/village_plains_house

Builder: hleaning2000

Gym Grass House E.png
Church ID: pixelmon:gyms/grass/gym_grass_church

Loot Tables: minecraft:chests/village/village_cartographer, minecraft:chests/village/village_temple

Builder: hleaning2000

Gym Grass Church.png
Blacksmith ID: pixelmon:gyms/grass/gym_grass_blacksmith

Loot Tables: minecraft:chests/village/village_armorer, minecraft:chests/village/village_toolsmith, minecraft:chests/village/village_weaponsmith, pixelmon:chests/haunted_home

Builder: hleaning2000

Gym Grass Blacksmith.png
Daycare ID: pixelmon:gyms/grass/gym_grass_daycare

Loot Tables: minecraft:chests/village/village_cartographer, minecraft:chests/village/village_fletcher, minecraft:chests/village/village_plains_house, pixelmon:chests/day_care

Builder: hleaning2000

Gym grass daycare.png
TCG Shop ID: pixelmon:gyms/grass/gym_grass_tcg_shop


Builder: hleaning2000

Gym grass tcg shop.png
Farm Variant A ID: pixelmon:gyms/grass/gym_grass_farm_a


Builder: hleaning2000

Gym Grass Farm A.png
Variant B ID: pixelmon:gyms/grass/gym_grass_farm_b


Builder: hleaning2000

Gym Grass Farm B.png
Berry Variant A ID: pixelmon:gyms/grass/gym_grass_berry_a


Builder: hleaning2000

Gym Grass Berry A.png
Variant B ID: pixelmon:gyms/grass/gym_grass_berry_b


Builder: hleaning2000

Gym Grass Berry B.png

Streets

Name Info Image
Town Center Variant A ID: pixelmon:gyms/grass/gym_grass_tc_a


Builder: hleaning2000

Gym Grass TC A.png
Variant B ID: pixelmon:gyms/grass/gym_grass_tc_b


Builder: hleaning2000

Gym Grass TC B.png
Road Variant A ID: pixelmon:gyms/grass/gym_grass_road_a


Builder: hleaning2000

Gym Grass Road A.png
Variant B ID: pixelmon:gyms/grass/gym_grass_road_b


Builder: hleaning2000

Gym Grass Road B.png
Variant C ID: pixelmon:gyms/grass/gym_grass_road_c


Builder: hleaning2000

Gym Grass Road C.png
Variant D ID: pixelmon:gyms/grass/gym_grass_road_d


Builder: hleaning2000

Gym Grass Road D.png

Decoration

Name Info Image
Clutter Variant A ID: pixelmon:gyms/grass/gym_grass_clutter_a


Builder: hleaning2000

Gym Grass Clutter A.png
Variant B ID: pixelmon:gyms/grass/gym_grass_clutter_b


Builder: hleaning2000

Gym Grass Clutter B.png
Variant C ID: pixelmon:gyms/grass/gym_grass_clutter_c


Builder: hleaning2000

Gym Grass Clutter C.png
Variant D ID: pixelmon:gyms/grass/gym_grass_clutter_d


Builder: hleaning2000

Gym Grass Clutter D.png
Variant E ID: pixelmon:gyms/grass/gym_grass_clutter_e


Builder: hleaning2000

Gym Grass Clutter E.png
Light Variant A ID: pixelmon:gyms/grass/gym_grass_light_a


Builder: hleaning2000

Gym Grass Light A.png
Variant B ID: pixelmon:gyms/grass/gym_grass_light_b


Builder: hleaning2000

Gym Grass Light B.png
Variant C ID: pixelmon:gyms/grass/gym_grass_light_c


Builder: hleaning2000

Gym Grass Light C.png

Trivia

Grass Gym up to version 8.4.3

Before version 9.0.0 the Grass Gym used to be a two-story structure encased in green and lime glass. Quartz elements guided through the maze-like inerior. The underground portion contained a number of NPC Trainers, Apricorn Trees and Moss Rocks. After defeating the Gym Leader, a one-way bridge lead back to the entrance.

Pokémon

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