Difference between revisions of "Grass Gym"
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− | [[File: | + | [[File:Gym_Grass.png|thumb]] |
− | The Grass Gym | + | The Grass Gym is a [[Gym]] that specializes in [[Grass]]-[[type]] Pokémon. It generates in [[Forest (Forge)]] biomes, alongside a themed village. |
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− | The | + | ==Gym== |
+ | The main Gym building is a large greenhouse, covered in vines made of leaf blocks. While the majority of the walls and roof are made of white stained glass, the three head sides of the building consist of a green/lime leaf pattern with gray background, made of stained glass panes. An elevated path crosses in front of the entrance, connecting to the rest of the village on either side. | ||
− | + | Various crops and flower decorations line the spacious inside. Gym trainers are stationed between shelves of flower pots and greenery, leading up to the elevated back area where the Gym Leader is found. | |
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− | Gym Leader | ||
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− | == | + | ==Village== |
− | <spoiler text=" | + | [[File:Grass Gym Village.png|thumb|A Grass Gym Village]] |
+ | Like any village in the mod, this one generates with a [[Pokecenter|Pokécenter]] and [[Poké Mart|PokéMart]] near its center. It also features [[Daycare|Daycares]] and [[TCG Shop|TCG Shops]], as well as a number of other houses and farms. | ||
+ | |||
+ | The houses are themed in the style of a rural town, blending in with nature. They're made using mainly green terracotta, oak and [[Berry Planks|green berry wood]] and many incorporate greenhouses or farm themes. Their layout is typically very open and well lit. A number of farm plots and farm-themed decorations complete the theme. | ||
+ | |||
+ | ==Structures== | ||
+ | ===Main Buildings=== | ||
+ | {|class="mw-collapsible mw-collapsed wikitable" | ||
+ | !style="text-align:center"|Name | ||
+ | !style="text-align:center"|Info | ||
+ | !style="text-align:center"|Image | ||
+ | |- | ||
+ | |Gym | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass</code> | ||
+ | |||
+ | |||
+ | Builder: '''hleaning2000''' | ||
+ | |[[File:Gym_Grass.png|150px]] | ||
+ | |- | ||
+ | |[[Pokecenter|Pokécenter]] | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_pokecenter</code> | ||
+ | {{tt|Loot Tables|Determines which items can be found in containers like Chests/Barrels.}}: <code>minecraft:chests/village/village_shepherd</code> | ||
+ | |||
+ | Builder: '''hleaning2000''' | ||
+ | |[[File:Gym_grass_pokecenter.png|150px]] | ||
+ | |- | ||
+ | |[[Poké Mart|PokéMart]] | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_pokemart</code> | ||
+ | {{tt|Loot Tables|Determines which items can be found in containers like Chests/Barrels.}}: <code>minecraft:chests/village/village_cartographer</code>, <code>minecraft:chests/village/village_plains_house</code>, <code>minecraft:chests/village/village_shepherd</code>, <code>minecraft:chests/village/village_toolsmith</code>, <code>pixelmon:chests/waypoint</code> | ||
+ | |||
+ | Builder: '''hleaning2000''' | ||
+ | |[[File:Gym_grass_pokemart.png|150px]] | ||
+ | |} | ||
+ | |||
+ | ===Houses=== | ||
+ | {|class="mw-collapsible mw-collapsed wikitable" | ||
+ | !style="text-align:center" colspan="2"|Name | ||
+ | !style="text-align:center"|Info | ||
+ | !style="text-align:center"|Image | ||
+ | |- | ||
+ | |rowspan="5"|House | ||
+ | |Variant A | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_house_a</code> | ||
+ | {{tt|Loot Tables|Determines which items can be found in containers like Chests/Barrels.}}: <code>minecraft:chests/village/village_butcher</code>, <code>minecraft:chests/village/village_plains_house</code> | ||
+ | |||
+ | Builder: '''hleaning2000''' | ||
+ | |[[File:Gym_Grass_House_A.png|150px]] | ||
+ | |- | ||
+ | |Variant B | ||
+ | (Weaver) | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_house_b</code> | ||
+ | {{tt|Loot Tables|Determines which items can be found in containers like Chests/Barrels.}}: <code>minecraft:chests/village/village_shepherd</code> | ||
+ | |||
+ | Builder: '''hleaning2000''' | ||
+ | |[[File:Gym_Grass_House_B.png|150px]] | ||
+ | |- | ||
+ | |Variant C | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_house_c</code> | ||
+ | {{tt|Loot Tables|Determines which items can be found in containers like Chests/Barrels.}}: <code>minecraft:chests/village/village_cartographer</code>, <code>minecraft:chests/village/village_plains_house</code> | ||
+ | |||
+ | Builder: '''hleaning2000''' | ||
+ | |[[File:Gym_Grass_House_C.png|150px]] | ||
+ | |- | ||
+ | |Variant D | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_house_d</code> | ||
+ | {{tt|Loot Tables|Determines which items can be found in containers like Chests/Barrels.}}: <code>minecraft:chests/village/village_plains_house</code> | ||
+ | |||
+ | Builder: '''hleaning2000''' | ||
+ | |[[File:Gym_Grass_House_D.png|150px]] | ||
+ | |- | ||
+ | |Variant E | ||
+ | (Mason) | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_house_e</code> | ||
+ | {{tt|Loot Tables|Determines which items can be found in containers like Chests/Barrels.}}: <code>minecraft:chests/village/village_mason</code>, <code>minecraft:chests/village/village_plains_house</code> | ||
+ | |||
+ | Builder: '''hleaning2000''' | ||
+ | |[[File:Gym_Grass_House_E.png|150px]] | ||
+ | |- | ||
+ | |colspan="2"|Church | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_church</code> | ||
+ | {{tt|Loot Tables|Determines which items can be found in containers like Chests/Barrels.}}: <code>minecraft:chests/village/village_cartographer</code>, <code>minecraft:chests/village/village_temple</code> | ||
+ | |||
+ | Builder: '''hleaning2000''' | ||
+ | |[[File:Gym_Grass_Church.png|150px]] | ||
+ | |- | ||
+ | |colspan="2"|Blacksmith | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_blacksmith</code> | ||
+ | {{tt|Loot Tables|Determines which items can be found in containers like Chests/Barrels.}}: <code>minecraft:chests/village/village_armorer</code>, <code>minecraft:chests/village/village_toolsmith</code>, <code>minecraft:chests/village/village_weaponsmith</code>, <code>pixelmon:chests/haunted_home</code> | ||
+ | |||
+ | Builder: '''hleaning2000''' | ||
+ | |[[File:Gym_Grass_Blacksmith.png|150px]] | ||
+ | |- | ||
+ | |colspan="2"|[[Daycare]] | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_daycare</code> | ||
+ | {{tt|Loot Tables|Determines which items can be found in containers like Chests/Barrels.}}: <code>minecraft:chests/village/village_cartographer</code>, <code>minecraft:chests/village/village_fletcher</code>, <code>minecraft:chests/village/village_plains_house</code>, <code>pixelmon:chests/day_care</code> | ||
+ | |||
+ | Builder: '''hleaning2000''' | ||
+ | |[[File:Gym_grass_daycare.png|150px]] | ||
+ | |- | ||
+ | |colspan="2"|[[TCG Shop]] | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_tcg_shop</code> | ||
+ | |||
+ | |||
+ | Builder: '''hleaning2000''' | ||
+ | |[[File:Gym_grass_tcg_shop.png|150px]] | ||
+ | |- | ||
+ | |rowspan="2"|Farm | ||
+ | |Variant A | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_farm_a</code> | ||
+ | |||
+ | |||
+ | Builder: '''hleaning2000''' | ||
+ | |[[File:Gym_Grass_Farm_A.png|150px]] | ||
+ | |- | ||
+ | |Variant B | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_farm_b</code> | ||
+ | |||
+ | |||
+ | Builder: '''hleaning2000''' | ||
+ | |[[File:Gym_Grass_Farm_B.png|150px]] | ||
+ | |- | ||
+ | |rowspan="2"|Berry | ||
+ | |Variant A | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_berry_a</code> | ||
+ | |||
+ | |||
+ | Builder: '''hleaning2000''' | ||
+ | |[[File:Gym_Grass_Berry_A.png|150px]] | ||
+ | |- | ||
+ | |Variant B | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_berry_b</code> | ||
+ | |||
+ | |||
+ | Builder: '''hleaning2000''' | ||
+ | |[[File:Gym_Grass_Berry_B.png|150px]] | ||
+ | |} | ||
+ | |||
+ | ===Streets=== | ||
+ | {|class="mw-collapsible mw-collapsed wikitable" | ||
+ | !style="text-align:center" colspan="2"|Name | ||
+ | !style="text-align:center"|Info | ||
+ | !style="text-align:center"|Image | ||
+ | |- | ||
+ | |rowspan="2"|Town Center | ||
+ | |Variant A | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_tc_a</code> | ||
+ | |||
+ | |||
+ | Builder: '''hleaning2000''' | ||
+ | |[[File:Gym_Grass_TC_A.png|150px]] | ||
+ | |- | ||
+ | |Variant B | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_tc_b</code> | ||
+ | |||
+ | |||
+ | Builder: '''hleaning2000''' | ||
+ | |[[File:Gym_Grass_TC_B.png|150px]] | ||
+ | |- | ||
+ | |rowspan="4"|Road | ||
+ | |Variant A | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_road_a</code> | ||
+ | |||
+ | |||
+ | Builder: '''hleaning2000''' | ||
+ | |[[File:Gym_Grass_Road_A.png|150px]] | ||
+ | |- | ||
+ | |Variant B | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_road_b</code> | ||
+ | |||
+ | |||
+ | Builder: '''hleaning2000''' | ||
+ | |[[File:Gym_Grass_Road_B.png|150px]] | ||
+ | |- | ||
+ | |Variant C | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_road_c</code> | ||
+ | |||
+ | |||
+ | Builder: '''hleaning2000''' | ||
+ | |[[File:Gym_Grass_Road_C.png|150px]] | ||
+ | |- | ||
+ | |Variant D | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_road_d</code> | ||
+ | |||
+ | |||
+ | Builder: '''hleaning2000''' | ||
+ | |[[File:Gym_Grass_Road_D.png|150px]] | ||
+ | |} | ||
+ | |||
+ | ===Decoration=== | ||
+ | {|class="mw-collapsible mw-collapsed wikitable" | ||
+ | !style="text-align:center" colspan="2"|Name | ||
+ | !style="text-align:center"|Info | ||
+ | !style="text-align:center"|Image | ||
+ | |- | ||
+ | |rowspan="5"|Clutter | ||
+ | |Variant A | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_clutter_a</code> | ||
+ | |||
+ | |||
+ | Builder: '''hleaning2000''' | ||
+ | |[[File:Gym_Grass_Clutter_A.png|150px]] | ||
+ | |- | ||
+ | |Variant B | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_clutter_b</code> | ||
+ | |||
+ | |||
+ | Builder: '''hleaning2000''' | ||
+ | |[[File:Gym_Grass_Clutter_B.png|150px]] | ||
+ | |- | ||
+ | |Variant C | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_clutter_c</code> | ||
+ | |||
+ | |||
+ | Builder: '''hleaning2000''' | ||
+ | |[[File:Gym_Grass_Clutter_C.png|150px]] | ||
+ | |- | ||
+ | |Variant D | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_clutter_d</code> | ||
+ | |||
+ | |||
+ | Builder: '''hleaning2000''' | ||
+ | |[[File:Gym_Grass_Clutter_D.png|150px]] | ||
+ | |- | ||
+ | |Variant E | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_clutter_e</code> | ||
+ | |||
+ | |||
+ | Builder: '''hleaning2000''' | ||
+ | |[[File:Gym_Grass_Clutter_E.png|150px]] | ||
+ | |- | ||
+ | |rowspan="3"|Light | ||
+ | |Variant A | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_light_a</code> | ||
+ | |||
+ | |||
+ | Builder: '''hleaning2000''' | ||
+ | |style="text-align:center"|[[File:Gym_Grass_Light_A.png|100px]] | ||
+ | |- | ||
+ | |Variant B | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_light_b</code> | ||
+ | |||
+ | |||
+ | Builder: '''hleaning2000''' | ||
+ | |style="text-align:center"|[[File:Gym_Grass_Light_B.png|100px]] | ||
+ | |- | ||
+ | |Variant C | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:gyms/grass/gym_grass_light_c</code> | ||
+ | |||
+ | |||
+ | Builder: '''hleaning2000''' | ||
+ | |style="text-align:center"|[[File:Gym_Grass_Light_C.png|80px]] | ||
+ | |} | ||
+ | |||
+ | ==Trivia== | ||
+ | [[File:GrassGym.png|200px|thumb|Grass Gym up to version 8.4.3]] | ||
+ | Before version 9.0.0 the Grass Gym used to be a two-story structure encased in green and lime glass. Quartz elements guided through the maze-like inerior. The underground portion contained a number of [[NPC Trainers]], [[Apricorn Trees]] and [[Moss Rocks]]. After defeating the Gym Leader, a one-way bridge lead back to the entrance. | ||
+ | |||
+ | <spoiler text="Pokémon">Note: [[Natures]] and [[EVs]] are only set for the Gym Leader's Pokémon. Normal [[NPC Trainer]] Pokémon have random Natures and 0 EVs. | ||
===Level 15=== | ===Level 15=== | ||
{{GymPokemonInfobox | {{GymPokemonInfobox | ||
Line 3,471: | Line 3,705: | ||
</spoiler> | </spoiler> | ||
<div style="clear:left;"></div> | <div style="clear:left;"></div> | ||
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[[Category:Gyms]] | [[Category:Gyms]] |
Latest revision as of 17:34, 25 May 2024
The Grass Gym is a Gym that specializes in Grass-type Pokémon. It generates in Forest (Forge) biomes, alongside a themed village.
Contents
Gym
The main Gym building is a large greenhouse, covered in vines made of leaf blocks. While the majority of the walls and roof are made of white stained glass, the three head sides of the building consist of a green/lime leaf pattern with gray background, made of stained glass panes. An elevated path crosses in front of the entrance, connecting to the rest of the village on either side.
Various crops and flower decorations line the spacious inside. Gym trainers are stationed between shelves of flower pots and greenery, leading up to the elevated back area where the Gym Leader is found.
Village
Like any village in the mod, this one generates with a Pokécenter and PokéMart near its center. It also features Daycares and TCG Shops, as well as a number of other houses and farms.
The houses are themed in the style of a rural town, blending in with nature. They're made using mainly green terracotta, oak and green berry wood and many incorporate greenhouses or farm themes. Their layout is typically very open and well lit. A number of farm plots and farm-themed decorations complete the theme.
Structures
Main Buildings
Name | Info | Image |
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Gym | ID: pixelmon:gyms/grass/gym_grass
|
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Pokécenter | ID: pixelmon:gyms/grass/gym_grass_pokecenter
Loot Tables: Builder: hleaning2000 |
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PokéMart | ID: pixelmon:gyms/grass/gym_grass_pokemart
Loot Tables: Builder: hleaning2000 |
![]() |
Houses
Name | Info | Image | |
---|---|---|---|
House | Variant A | ID: pixelmon:gyms/grass/gym_grass_house_a
Loot Tables: Builder: hleaning2000 |
![]() |
Variant B
(Weaver) |
ID: pixelmon:gyms/grass/gym_grass_house_b
Loot Tables: Builder: hleaning2000 |
![]() | |
Variant C | ID: pixelmon:gyms/grass/gym_grass_house_c
Loot Tables: Builder: hleaning2000 |
![]() | |
Variant D | ID: pixelmon:gyms/grass/gym_grass_house_d
Loot Tables: Builder: hleaning2000 |
![]() | |
Variant E
(Mason) |
ID: pixelmon:gyms/grass/gym_grass_house_e
Loot Tables: Builder: hleaning2000 |
![]() | |
Church | ID: pixelmon:gyms/grass/gym_grass_church
Loot Tables: Builder: hleaning2000 |
![]() | |
Blacksmith | ID: pixelmon:gyms/grass/gym_grass_blacksmith
Loot Tables: Builder: hleaning2000 |
![]() | |
Daycare | ID: pixelmon:gyms/grass/gym_grass_daycare
Loot Tables: Builder: hleaning2000 |
![]() | |
TCG Shop | ID: pixelmon:gyms/grass/gym_grass_tcg_shop
|
![]() | |
Farm | Variant A | ID: pixelmon:gyms/grass/gym_grass_farm_a
|
![]() |
Variant B | ID: pixelmon:gyms/grass/gym_grass_farm_b
|
![]() | |
Berry | Variant A | ID: pixelmon:gyms/grass/gym_grass_berry_a
|
![]() |
Variant B | ID: pixelmon:gyms/grass/gym_grass_berry_b
|
![]() |
Streets
Decoration
Trivia
Before version 9.0.0 the Grass Gym used to be a two-story structure encased in green and lime glass. Quartz elements guided through the maze-like inerior. The underground portion contained a number of NPC Trainers, Apricorn Trees and Moss Rocks. After defeating the Gym Leader, a one-way bridge lead back to the entrance.